Failed inventions and initiatives can give rise to painful—unproductive—“innovation trauma.”
Nowadays, companies ranging from high-tech firms to service companies have invested in a new generation of idea factories. They share one trait: a mantra that time equals money.Read More
To cook up greater creativity, organizations ought to update their approach to collaboration, compensation and culture.Read More
How DreamWorks Animation created a work world that captures the imagination of its employees through perks designed to reduce stress.
After an orientation, employees spend four to eight weeks training on the company's proprietary software. Then within their first 60 days, they attend a “welcome session,” hosted by CEO Jeffrey Katzenberg. Read More
To connect with its employees and improve engagement, DreamWorks introduced initiatives that range from paying for the personalization of workspaces to sending daily updates from the CEO.Read More
To celebrate Workforce Management's 90th anniversary, we're running a series of articles looking at important workforce-related issues with a then-and-now theme. This installment examines generational issues in the workforce in the 1950s and today. Next month, we look at the 1960s and the civil rights movement.Read More
Employers in the 1950s sought lifelong employees and competed for talent by promising employment stability and long-term financial security, says Nelson Lichtenstein, professor of history at the University of California at Santa Barbara. Read More
Medical advances in the 1950s meant that large numbers of Americans were reaching so-called “old age,” defined by Social Security as age 65 and above, a notable change from 1900 when life expectancy was 47. Read More
A growing number of employers let employees bring pets to work, especially dogs, a benefit, experts say, that reduces stress and increases employee loyalty.