How DreamWorks Animation created a work world that captures the imagination of its employees through perks designed to reduce stress.
After an orientation, employees spend four to eight weeks training on the company's proprietary software. Then within their first 60 days, they attend a “welcome session,” hosted by CEO Jeffrey Katzenberg. Read More
To connect with its employees and improve engagement, DreamWorks introduced initiatives that range from paying for the personalization of workspaces to sending daily updates from the CEO.Read More
To celebrate Workforce Management's 90th anniversary, we're running a series of articles looking at important workforce-related issues with a then-and-now theme. This installment examines generational issues in the workforce in the 1950s and today. Next month, we look at the 1960s and the civil rights movement.Read More
Employers in the 1950s sought lifelong employees and competed for talent by promising employment stability and long-term financial security, says Nelson Lichtenstein, professor of history at the University of California at Santa Barbara. Read More
Medical advances in the 1950s meant that large numbers of Americans were reaching so-called “old age,” defined by Social Security as age 65 and above, a notable change from 1900 when life expectancy was 47. Read More
A growing number of employers let employees bring pets to work, especially dogs, a benefit, experts say, that reduces stress and increases employee loyalty.
As the nation's economic recovery ekes ahead, employers are looking for perks that help woo young talent, retain high performers and control costs. Read More
For its program to increase culinary specialists' skills and boost sailors' quality of life, the Navy is the 2011 winner of the Optimas Award for Partnership.Read More
In the wake of shifts at the top for Apple, IBM and Hewlett-Packard, heirs in the pipeline can mean a stable transition both financially and in the workplace. Read More