Sweden is
setting up an embassy in Second Life and Sears and Best Buy have opened stores
there, it should come as no surprise that recruiting companies are establishing
employment offices there too.
Second Life is a social network where “residents” create
likenesses (known as avatars), interact with one another, buy land, build homes,
get jobs and shop in an ever-expanding virtual world. It’s a make-believe world
that does a very real $1 million a day in business among the 15,000 to 40,000
users who are online at any one time.
With a help-wanted classifieds section and hundreds of jobs
on its job board, SLJobFinder.com, Second Life presents an enticing lure for
recruiters who are willing to test the waters, just the way some have by
communicating with gamers in such role-playing games as EverQuest and World of
Warcraft.
This month, Semper International became the first real-world
staffing company to open a Second Life employment office. A leading staffing
agency for the graphic arts and printing industry, the Boston-based company is
advertising for designers, animators, virtual-world builders and the like. For
now, the jobs are in the real world; eventually the work might be for real
companies that want a Second Life presence.
“You have to be creative,” Semper COO Brian Regan says.
That’s why the company bought space, built an office in Second Life and accepts
applications from Second Life residents. Another reason is that Regan is an avid
online game player and thought opening an office in the virtual world would be a
way to attract young talent to the print world, a “not sexy” industry in the
digital age, he says.
Better known by its former name, PrintStaff, and before that,
PressTemps, Semper provides temporary staff in creative, design, pre-press and
printing services to job shops and large printing businesses that have
short-term staffing needs. But, Regan says, as the baby boomers who occupy many
of the administrative and craft positions retire, “that industry will be under
duress.”
“Getting young people interested [in print] is a challenge,”
he says. “Second Life is a place where a lot of these talented people are, so I
thought it would be a good place for us to be.”
Now, just a few weeks after Semper opened its virtual doors,
Regan says he has received several applications, with one already a finalist for
a real-world job.
Another entrant to Second Life recruiting is Jeff Worth, a
contract recruiter for Advanced Micro Devices. He built Recruiter Zone, and
while he and a colleague are the only two recruiters there right now, he has
high hopes to turn the site into a sort of 24/7 job fair. “I am definitely
looking for a community of recruiters—people who want to experiment and have
fun,” he adds. “This is not something that is going to generate a lot of results
right now.”
Still, he’s had a few applicants for his AMD openings and
gets a rush of job seekers whenever he advertises in Second Life classifieds
with such pitches as “Looking for Mafia dons and cowboys.”
“That’s what appeals to the role-playing types,” he
adds.
IBM has a different approach. It has an extensive presence in
Second Life, but much of it is off-limits to all but those the company invites.
One of the public areas, however, is a flashy recruitment office that links out
to IBM Canada’s Internet recruitment site.
Last month, TMP Worldwide, a recruitment advertising agency
that was once part of Monster Worldwide, said it would offer virtual job fairs
on its invitation-only island for clients of the recruitment advertising
agency.
—John
Zappe